Take the “prevent enemies from reaching X location” element from tower defense games and combine it with a horizontal shoot’em up, and you get this game.
You play as the guardian of the Earth, who’s on trial for apparently letting monsters attack earth. Earth recounts what happens in his testimonies and this is where you start playing.
As I’ve said earlier, you play the game in a horizontal shooter type of gameplay, and enemies come from the right side of the screen and you must prevent them from reaching the other side of the screen. If they do, you lose. There is no other way to lose other than letting those monsters reach the other end of the screen. And to spice things up a little, the game throws you some bigger monsters whose job is to simply stop you from stopping the smaller monsters to pass by you.
As fun the game sounds so far, the game ultimately fails to keep you entertained, and even boss fights are ridiculously underwhelming. The story mode is divided into 5 areas, with each area having three levels. The first two levels of each area is really uneventful, just throwing as little enemies at you as possible. The third level of each area is more crowded than the first two levels, and has a boss at the end, and as I’ve mentioned earlier, who’s really boring to fight.
The controls are rather weird when played on a keyboard: The arrow keys move (which is fine), space bar shoots, X initiates your special attack (think of it as the bomb attack in most shooters), and Ctrl lets you start the finishing move all bosses and bigger enemies need to be destroyed. Why not use Shift, Z, X, and C, which are pretty standard in most of the indie shooters I’ve played. I wouldn’t have had an issue with controls if they were customizable, especially with the fact I can’t hold down Space bar + left + up on my keyboard, though it works normally on another keyboard.
Once you finish the story mode, you unlock the Challenge mode, where things finally get a little more challenging, where you get stuff like “Finish the stage without letting any monsters pass by you!” or “Kill the boss as fast as you can!”, but there’s something wrong in a game when it becomes fun only AFTER you finish the main bit of it. You also unlock Infinite Mode where you play an area you’ve unlocked endlessly until 50 enemies reach the left side of the screen. I only managed to last one minute before I hit the Esc key and quit.
Visually, the game looks quite similar to those higher quality flash games, like Alien Hominid or Super Meat Boy. To be honest, I got this game because of its visuals. In an age where 3D bump-mapped people covered with veins rule, having some simplistic 2D graphics appear nice and sharp on a 1920×1080 screen is very welcome to have.
The music in the entire game is basically the game’s theme arranged differently depending on where you are in the game, on a loop. You’re much better off turning that off and listen to whatever you like to listen to if you’re looking to have good music while playing.
What We Think: The only good thing the game has is its visuals. Everything else is just forgettable. I’m sure you can get much better shooters on all the platforms it’s available on (PSP, Windows, and iOS). In fact, if you just search “free shmup” on the search engine of your choice, you’ll find loads of free shooters to play in Windows for free. Play those and forget about this boring six dollar game.
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